Blizzard ist die "Number 1"
Geschrieben von cr4zyj0ker   
Mittwoch, 13. Mai 2009

http://www.starcraft-game.de/images/Starcraft2/blizzard_800.jpgAuf des Homepage des Magazins Develop wurde nun die aktuellste Ausgabe der Top 100 der erfolgreichsten Spieleentwickler weltweit veröffentlicht. Blizzard ist auf dem ersten Platz, das sollte aber kaum einen wundern, schließlich hat Blizzard immer nur Top Titel mit hohen Verkaufszahlen entwickelt. Die Kriterien für die Rangfolge sind z. B. die Verkaufszahlen, die Wertungen der Spiele von der Fachpresse usw.. Die komplette Liste findet ihr Hier.

 
Starcraft 2 Exklusiv-Interview + Einheiten-Special Gamestar
Geschrieben von cr4zyj0ker   
Freitag, 8. Mai 2009

Auf der Seite www.gamestar.de, die vielen bekannt sein sollte wurde jetzt ein Exklusiv-Interview veröffentlicht und ein Einheiten-Special. Das Gamestar-Team hat viele Interessante Fragen gestellt, die von Dustin Browder (Lead Designer) beantwortet worden sind. Beim Einheiten-Special sind die gesamten Einheiten der Terraner, Protoss und Zerg zu sehen + Beschreibung. Viel Spaß beim Lesen. Hier geht es zum Interview und Hier zum Einheiten-Special.

 
Beta Ank√ľndigung: Noch im Sommer gehts los
Geschrieben von cr4zyj0ker   
Freitag, 8. Mai 2009

Viele fragten: Wo bleibt denn die Beta, wann geht es endlich los? Endlich können alle, die es kaum erwarten können aufatmen. Die Beta zu Starcraft 2 wird noch im Sommer 2009 stattfinden, diese Information wurde bereits von Blizzard-Boss Mike Morhaime während einer Telefonkonferenz zwecks den Geschäftszahlen bestätigt. Die Beta wird nach aktuellen Informatioen einen Multiplayer-Part besitzen mit allen 3 Rassen aber nicht allen Karten der Verkaufsversion.

 
Start der Beta-Anmeldung ab sofort!
Geschrieben von cr4zyj0ker   
Donnerstag, 7. Mai 2009

Beta, Beta, hier kommt die Anmeldung. Ab sofort können sich nämlich alle für die Beta des kommenden Strategietitels Starcraft 2 von Blizzard anmelden, wenn sie über einen Battle.Net Account sowie mindestens ein Spiel von Blizzard verfügen, welches einen CD-Key besitzt, also Diablo zählt schonmal nicht.

 
Blizzcon Ticket Informationen
Geschrieben von cr4zyj0ker   
Donnerstag, 7. Mai 2009

http://www.starcraft-game.de/images/Starcraft2/blizzcon-logo.pngLaut einer Pressemeldung seitens Blizzard werden die Blizzcon Tickets am 16. Mai 2009 vorbestellbar sein. Letztes Jahr waren die Karten schon nach einigen Minuten restlos ausverkauft, also wer Interesse an den Karten hat sollte keine Zeit verlieren und schon am 16. Mai sich Karten sichern, sonst könnte es nichts werden mit der Blizzcon. Moment! Für alle Trödler gibt es noch einen zweiten Termin, also nicht versagen, wenn ihr am 16. Mai keine Karten bekommt. Am 30. Mai werden nochmal Karten verkauft, das ist aber dann die letzte Chance sich welche zu sichern. Der Preis der Tickets die ihr am 16. und 30. Mai vorbestellen könnt wird pro Karte 125 US-Dollar (ca. 95 Euro) sein. Bestellen könnt ihr die Karten HIER.

 
Fanseiten Q&A Sc2Pod
Geschrieben von cr4zyj0ker   
Montag, 4. Mai 2009

Ein weiterer Teil der Fanseiten Q&A ist erschienen, diesmal wurden die Fragen von der Fanseite sc2pod gestellt. Insgesamt wurden elf Fragen von Dustin Browder beantwortet, darunter sindThemen wie die Macromechaniken oder Fragen über Einheiten wie z. B. der Koloss. Leider ist diese Ausgabe ebenfalls nur in Englisch vorhanden.

1. How will StarCraft II handle widescreen monitors? If the screen isn’t going to be stretched, either widescreen or traditional format will have the advantage of seeing more of the battlefield, have you decided which one?

[Dustin Browder] Widescreen monitors will be able to see slightly more of the battlefield, but the extra visual real estate players will be getting will be quite small. Nonetheless, for competitive gaming, there will be a small visual advantage to having a widescreen.

2. When cloaked units move you see a graphics effect hinting their presence. Can you see some trace of the Infestor when it is moving underground?

[Dustin Browder] The Infestor while burrowed will be like any other burrowed unit, and will not be seen unless there is a detector nearby. On the other hand when the Infestor moves above ground, there is a (visual) slime trail the unit leaves in its wake, which disappears over time. We are also discussing the possibility of having some type of visual that may imply an Infestor is moving while burrowed nearby, similar to how cloaked/stealth units currently move above ground.

3. The Colossus' attack mechanic has changed a number of times, how does it currently work?

[Dustin Browder] While this is still going through balance, the Colossus currently does 23 damage but attacks twice and has 6 range, which players have the option to upgrade later to 9. When the Colossus attacks a target, it does a horizontal spread of damage in relation to where the Colossus is facing. This type of area of effect attack is extremely effective at eliminating massed lower hit point units.

4. How are the new macro mechanics (Mule, Spawn Larva, and Dark Pylon) working out so far? Are they often used during gameplay testing? How much more per trip than an SCV does a Mule mine? And is it Mule, MULE or MUL-E?

[Dustin Browder] The new macro mechanics works great in the internal testing but we are really looking forward to how players will use it in the beta. Currently the MULE mines three times the minerals of a normal SCV per round.

5. What is the status of the Radar Tower? It overlaps heavily with the Missile Turret in terms of function. Does the "view" into the fog warrant the creation of a new building with an additional cost of 25/100, the additional health notwithstanding?

[Dustin Browder] The Sensor Tower is no longer a detector since the Missile Turret already serves that purpose. However, with the Sensor Tower you can see enemy units in the fog of war and you can 'salvage' your Sensor Tower when it is no longer needed anymore.

6. You recently updated the 3D models for a couple of units (Baneling, Drone, Hydralisk etc), making them much more detailed. Which other units can expect to receive similar updates?

[Dustin Browder] All of the Zerg units and buildings are being updated in the same fashion. There have already been several updates, though we are currently polishing up the Infestor, Roach, and Corruptor. As needed, new models may also be created during this period. The Infestor, Brood Lord, and Spawning Pool, and Ultralisk Cavern have new models from which the community has previously seen.

7. How is the soundtrack coming along? Will any of the music themes from SC:BW make a reappearance in StarCraft 2 or is everything new?

[Dustin Browder] There will be some edited versions of soundtracks based on the original StarCraft music in addition to many new tracks lead by the original composer of StarCraft, Glenn Stafford.

8. Do air transporters (like Medivac Dropship and Overlord) have to land or do some sort of special animation before dropping loaded units?

[Dustin Browder] Currently only the Medivac has an animation while it unloads units. All transporters like including the Medivac, Warp Prism and Overlord unload units one at a time with a slight delay between each unit, which is subject to balance.

9. How much damage does the Void Ray deal? What are the time intervals and how much does the damage go up?

[Dustin Browder] The Void Ray does 6 damage in the first stage, 12 damage in the second stage, and 24 damage in the third stage. Each attack stage ramps up every 3 seconds.

10. What is the current status of the Corruptor? Does it still have its turret mechanic? If so, how does it currently work?

[Dustin Browder] When the Corruptor kills an enemy air unit, that unit will be turned into a stationary ‘turret’ upon death. That turret currently does 7 damage, has 6 range, and can target air as well as ground units and buildings. The turret will also be player controlled so you can force fire with them as well.

11. What have been some of the hardest choices you have had to make during the development of StarCraft II?

[Dustin Browder] There have been many tough choices in designing StarCraft II – Amongst the most difficult would be what parts of the original StarCraft should be in StarCraft II. Next would be what new mechanics are worthy of introduction to the StarCraft universe. Balancing visual appeal with the serious game play that StarCraft has always offered has always been challenging as well. Overall, we hope that the choices we have made will give our players the best possible StarCraft II experience.

 
Worldwide Invitational nicht in diesem Jahr
Geschrieben von cr4zyj0ker   
Mittwoch, 29. April 2009

Für alle Liebhaber der Worldwide Invitational gibt es jetzt eine schlechte Nachricht, dieses Jahr wird sie leider nicht stattfinden. Blizzard hat sich entscheiden sie dieses Jahr nicht zu veranstalten, laut Davin Luong (Cinematic Entwickler), der dies in einem Blog anküdigte. Blizzard hat aber schon eine Entschädigung parat. Die Blizzcon 2009 soll dafür ausgebaut werden, dass heißt größere Tuniere und Wettbewerbe usw.. Blizzard kombiniert also die beiden Veranstaltungen. Die Blizzcon wird dieses Jahr vom 21. bis zum 22. August im Anaheimer Convention Center stattfinden. Also schon Karten sichern, wenn ihr hingehen wollt.

"Blizzcon 2009 has also been announced, bigger, and better than the previous, this round it will take up the entire Anaheim Convention center! August 21-22, save the dates! Tickets will be on sale soon, buy them fast, they go record breakingly quick. There will be no Worldwide Invitational this year, as it will be combined with Blizzcon, so there will be even bigger tournaments and competitions this year"

 

 
Fanseiten Q&A Starfeeder
Geschrieben von cr4zyj0ker   
Donnerstag, 23. April 2009

Wieder einmal wurden von Fanseiten gestellte Fragen von Blizzard beantwortet. Diesmal war das Team von der Seite starfeeder.gameriot.com an der Reihe. Sehr ausführlich beantwortet wurden die Fragen von Dustin Browder. Es sind ein paar Interessante Fragen dabei, auf jeden Fall ist es Wert ein Blick drauf zu werfen. Leider ist der Q&A Teil nur in Englisch verfügbar.

1. What is the minimum screen resolution Starcraft 2 is supporting?
The minimum screen resolution in the current build is 1024x768x32 bits.
 
2. There has been a lot of concern, that ZvZ (Zerg vs Zerg) could become a roach micro contest as roaches do double damage to biological, are tier 1 and have high regeneration. Is this true? If not, how can one counter a roach rush in ZvZ?

Zerg versus Zerg games has been one of our most challenging matchups to balance. With regard to Roaches versus Roaches, all I can say now is that we are still balancing and several things have already changed that will affect how the Roach will do, including bringing Hydralisks back down to a Tier 1.5 unit and having a more standard ranged attacker role.

3. How has island map matches been like so far in StarCraft II internal testing? Could you describe basic sample builds and/or tactics in island games?
StarCraft II races have arguably become more mobile than the original StarCraft with the introduction of the Viking and Medivacs, as well as having a more easily usable Nydus Worm, and Warp-In. With these new mechanics, there will be several new ways to invade an island position, keeping the game fast paced and exciting. ‘Turtling,’ will be a bit harder to do in StarCraft II because of these mechanics as well.

4. Could you tell us about how Muta stacking will work?
Stacking up Mutalisks will be possible in StarCraft II but they will tend to spread out again when they move or attack.
 
5.  Are any new units yet to be revealed? ie: Zerg heavy air unit?
Zerg has a new flying heavy assault unit known as the Brood Lord. This one is buff! Much more intimidating than the Guardian and will still be morphed from the Mutalisk. This unit will be replacing the previously seen Swarm Guardian and will have new art as well. This unit currently has 350 hit points and a large range of 9, doing 25 damage and spawning a Broodling upon each attack, which will live for a few short seconds, doing minor melee damage.
 
6. How big is the internal StarCraft II testing team? Are there dedicated full-time testers?
We are currently running the internal alpha testing for every employee and we also have some dedicated QA staff for the game as well.

7. What is the role of the E-sports team? Is Blizzard looking to support the game via an official Blizzard league? Or will that be left to 3rd parties like fansites / game sites to establish?
The role of our eSports Team is to operate tournaments and competitive events for Blizzard games.  We will release more information on our plans for StarCraft II tournaments, both official and third-party, as we get closer to the launch of the game.

8.  We've seen unit and mineral counts as over-head graphics in game during the first StarCraft II battle-report. Are there more features we haven't seen yet in regards to spectating games?

You can find more information on the replay UI at the latest Q&A batch and you can see various information tabs such as army size, resource collection rate, resource allocations, and tech research in progress.

9. Where will the StarCraft II team take their vacation once the game is launched?

In all honesty, we’ll probably be on Battle.net playing StarCraft II with all

 
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